Software Engineer (Midlevel or Above)
Omni Creator Products
OCP is looking for a Software Engineer (Midlevel or Above)
As a Software Engineer at OCP, you contribute to our player-focused products' technical foundation and features. Your focus is on extensible, reusable code in a collaborative dev environment. Whether you’re developing and maintaining code for network management, optimizing low-level systems, or solving problems that support art, audio, or scalability, you make games better. Based on your experience, you can own systems as an individual contributor and possibly mentor other developers as the team grows.
For this role, we’re open to candidates who are at a Midlevel or above (e.g., Senior, Staff, or Principal).
What You Will Do:
Create high-performance, dynamic games using your equal love of prototyping and planning
Work collaboratively with the range of technical and creative colleagues to define the mechanics, look, and feel of an ambitious technology
Build sustainable and maintainable technologies
Own whole aspects of innovative feature and/or system development, considering scalability and performance
Need to Have
Extensive development using C/ C++/ C#
Proficiency with real-time engines, preferably Unreal Engine
Experience developing multiplayer games
Demonstrated ability to work effectively with a cross-discipline team
Ability to successfully communicate and collaborate in a fully remote environment
Nice to Have
Experience developing for AAA
OCP targets paying base salaries in the top 75th percentile of similarly situated companies in each country where we have employees. This means that pay ranges differ from country to country. However, regardless of where the employee is located, we aim to be at least in the top fourth of the relevant market. In addition, OCP is dedicated to providing generous equity incentives and benefits to every employee. U.S. residents, click here for more information about OCP's compensation philosophy and pay transparency information.